i am trying to do a line trace onto a water plane so i can play the sounds of the character moving across the water , but i don’t want it to block the player movement. i tried overlap all but it stopped working, only way for it to work is when i set it up to be Block all(so this means the player needs to be walking on top of water. how can i fix this?
looking forward to your suggestions!
1 Like
Add a custom collision channel:
- set to
Ignore
by default
Ensure the water Blocks
traces and can Overlap
players:
When tracing, do so against this new Water
channel:
Below:
- white plane: water
- blue: water overlapping player
- purple: trace from above hitting water
More about collision filtering:
2 Likes
In addition, you can also alter how the player capsule interacts with water; here, it’s left on default settings.
thank you!