The Hit event should be fired immediately when a collision occurs, but sometimes this doesn’t happen even though there is an obvious physical collision.
Even if you create an object that disappears immediately after a collision, this phenomenon will leave a collision that will interfere with the simulation of other objects.
This is really annoying. The conditions for this to occur are completely random and do not require frame rate drops or a large amount of collisions.
Does anyone know a workaround for this?