Why can't SphereCollisionComponent generate a hit event in the projectile, but it can generate an overlay event

The SphereCollisionComponent collision settings for my projectile are as follows

It cannot have a hit event with the floor in the base scene. But sometimes hit events can occur with the moving characters themselves in the scene .

The settings for character capsule collision are as follows

No physical simulation has been activated

Current settings should work. I’m not seeing anything here that would stop a collision component from triggering a hit event.


Preferred Projectile Sphere collision component settings…

Can character step up on (No)
Collision Enabled (Query Only), unless your enabling physics in PMC.


Technically you should create a custom collision obj type in project settings for your projectile collision. If you want to actually be able to hit the character mesh, then you need a custom collision type for the capsule, that will ignore the projectile.

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