How can I make an new one of this to play each time a hit happens?

In this blueprint, when a hit happens, the “Hit Heter” gets played correctly at the impact point, but when a first hit happens and the “Hit Heter” is still playing and then another hit happens, the first “Hit Heter” that was playing stops and goes to the new location and begins to play from there. What can I do to make it like this: each time a hit happens, a new “Hit Heter” will start playing without effecting the other "Hit Heter"s that were playing?

If this is multiplayer you would multicast the spawning and exclude the server.

Servers should never be playing audio/Fx or loading UI’s.

It is not a sound that I’m trying to play; it is a Heterogeneous Volume (smoke animation). I had imported my VDB to the Unreal Engine, and I was not able to use it as a particle in the Unreal Engine. I mean, I don’t know if it is possible to put the VDB in Niagara or something, so I was just able to put it in a Heterogeneous Volume.

My bad, not sure why I thought it was audio.

Create an actor that has a Heterogeneous Volume. Spawn that class as needed.

instead of use “get actor of class” use “spawn actor from class” and select your “hit heter”

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