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[43.00] (Random?) Adding an event to a widget fails, errors out and breaks that UMG forever
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0
|
17
|
November 7, 2026
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Using awaitable::Await causes invalid errors
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9
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378
|
November 6, 2026
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Publishing blocked: Verse validation reports an "Ambiguous identifier" from the LIVE version (sys/published), already fixed in the new version
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1
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21
|
November 5, 2026
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Verse validation failure after v43.00 update
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4
|
142
|
November 3, 2026
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Make material instances in assets.digest.verse children of the parent materials
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3
|
121
|
November 3, 2026
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[Feature Request] Smooth pointer-driven UI (drag & drop): client-side pointer position for UMG, or client interpolation of Verse Fields
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0
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45
|
November 2, 2026
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[Verse] [HealthPipeline] Limitations with the new API in v43.00
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0
|
50
|
November 1, 2026
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Allow Verse UI elements to be rendered above UI widgets
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|
1
|
48
|
October 30, 2026
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|
Custom Items and Inventory | UEFN Build Along - Verse Files
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4
|
738
|
October 30, 2026
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|
Rubberbanding when a Movement Modulator is applied after Player Movement Settings
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2
|
95
|
October 27, 2026
|
|
verse tags explode the memory
|
|
10
|
358
|
October 26, 2026
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Prop Manipulator Stops Sending Events to Verse on Spatially Loaded Props
|
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1
|
90
|
October 23, 2026
|
|
Creator Portal Backwards Compatibility got soft-locked because of Fortnite's new Weapons module
|
|
1
|
103
|
October 19, 2026
|
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FindSweepHits with collision_box produces a plane and not a box
|
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0
|
38
|
October 16, 2026
|
|
Social Synergy API only works in Edit Session (42.10)
|
|
6
|
396
|
October 14, 2026
|
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basic_interactable_component.Cooldown doesn't execute when we have an Interactable Duration
|
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1
|
168
|
October 1, 2026
|
|
npc_actions_component.Focus() incorrectly handles NPC yaw and pitch
|
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2
|
139
|
October 1, 2026
|
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[HIRING] Senior UEFN / Verse Developer — Only Up Fortnite
|
|
3
|
303
|
September 23, 2026
|
|
UEFN Transaction Manager is now available | Visual tooling for In-Island Transactions
|
|
0
|
72
|
September 18, 2026
|
|
Assets.digest.verse Has No Path Exclusion — File Becomes Unmanageable on Large Projects
|
|
3
|
278
|
September 15, 2026
|
|
Playing animations using play_animation_controller fails after 40.30
|
|
2
|
191
|
September 4, 2026
|
|
Verse Validation Failure
|
|
15
|
505
|
September 1, 2026
|
|
`first` in `if` doesn't work without `true?`
|
|
5
|
137
|
September 1, 2026
|
|
Playing Skeletal Animations for entities & components added through Verse doesn't work.
|
|
7
|
407
|
August 29, 2026
|
|
[Scene Graph] Subscribing to mesh_component EntityEntered/ExitedEvent tanks TPS proportional to entities idling inside the volume, with periodic GC spikes (41.00)
|
|
8
|
492
|
August 28, 2026
|
|
How to make triggering player take damage on exiting vehicle?
|
|
2
|
140
|
August 26, 2026
|
|
Add a way to check if a player is friends with another player
|
|
0
|
51
|
August 25, 2026
|
|
Props can render and collide at the wrong positions
|
|
1
|
137
|
August 21, 2026
|
|
Rarity comparison. A simpler way?
|
|
2
|
132
|
August 20, 2026
|
|
Branch Does Not Get Canceled
|
|
4
|
210
|
August 12, 2026
|