Summary
Playing animations on NPCs animation controllers ( play_animation_controller ) doesn’t change their state in any way, keeping the character in their idle animation.
Issue started after update v40.30 and affects even islands live builds that didn’t receive any updates.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
AI
Steps to Reproduce
Get a reference of a NPC’s animation controller by calling GetPlayAnimationController
Call the Play() or the PlayAndAwait() function with an animation compatible with the used skeleton
Expected Result
Animation plays on the NPC’s character
Observed Result
Character stays in idle pose
Platform(s)
All
Island Code
9167-6673-3075
Additional Notes
The GetPlayAnimationController[ ] call is succeeding.
When using PlayAndAwait() execution appears to wait for the full animation duration.