Summary
Simply put, doing this:
Entity.FindSweepHits(
vector3{ Up := 100.0, Left := 0.0, Forward := 0.0},
transform{},
collision_box{
Extents := vector3{ Up := 25.0, Left := 25.0, Forward := 25.0}
}
)
Produces a sweep as if the extents had been vector3{ Up := 25.0, Left := 0.0, Forward := 25.0} (I’ve appended an image).
Which is not what I would expect from a ‘box’ sweep.
Please select what you are reporting on:
Verse
What Type of Bug are you experiencing?
Verse
Steps to Reproduce
- Create some verse code that performs a sweep via the FindSweepHits with a collision_box as a volume (can be done inside a component’s tick for ease)
- Open the Chaos Visual Debugger, within it, have Draw Sweep Queries enabled
- Start the game
- Start recording Chaos
- Perform the sweep via verse
- Stop recording and find the sweep details
Expected Result
The sweep is box-shaped
Observed Result
The sweep is plane-shaped
Platform(s)
Tested on Windows 11
