Kia ora team!
Is there a way to make pistons work using an IK in control rig?
I’ve rigged a digger for a cinematic using sequence; However the pistons rotate with the boom and arm etc…
Is there something like “look/point at” constraints similar to other programs / a work around that achieves the same
My goal is to only need to sequence the digger bucket transforms and have everything else (hydraulics/pistons) more accordingly
Nga mihi
David