Controle Rig Piston

Kia ora team!

Is there a way to make pistons work using an IK in control rig?

I’ve rigged a digger for a cinematic using sequence; However the pistons rotate with the boom and arm etc…

Is there something like “look/point at” constraints similar to other programs / a work around that achieves the same

My goal is to only need to sequence the digger bucket transforms and have everything else (hydraulics/pistons) more accordingly

Nga mihi

David

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