I recently moved my 4.25 project to 4.26, and my niagara systems are no longer working because of the Skeletal Mesh Location module. The mesh has CPU Access enabled, the result in preview is different from what it is shown in playtime.
The emitter
The mesh with CPU access enabled (material has opacity set to 0 by default and the arrow is just a preview attachment)
Emitter runs fine when put in the editor
How it looks when I enter play mode, similar results when running a standalone game
What the logs say, this issue persists for all skeletal meshes and every new emitter I make and even for new skeletal meshes that I import, CPU is unable to access the skeletal mesh regardless of what I do
The logs:
LogNiagara: Skeletal Mesh Data Interface is trying to use triangle sampling function 'RandomTriangle', but either no CPU access is set on the mesh or the data is invalid. Interface: NiagaraDataInterfaceSkeletalMesh /Game/Particles/BowSpawnNiagaraEmitter1_System.BowSpawnNiagaraEmitter1_System:BowSpawnNiagaraEmitter1.SpawnScript_90.NiagaraDataInterfaceSkeletalMesh_1
LogNiagara: Skeletal Mesh Data Interface is trying to use triangle sampling function 'GetSkinnedTriangleDataWSInterpolated', but either no CPU access is set on the mesh or the data is invalid. Interface: NiagaraDataInterfaceSkeletalMesh /Game/Particles/BowSpawnNiagaraEmitter1_System.BowSpawnNiagaraEmitter1_System:BowSpawnNiagaraEmitter1.SpawnScript_90.NiagaraDataInterfaceSkeletalMesh_1
LogNiagara: Skeletal Mesh Data Interface is trying to use triangle sampling function 'RandomTriangle', but either no CPU access is set on the mesh or the data is invalid. Interface: NiagaraDataInterfaceSkeletalMesh /Game/Particles/BowNiagaraEmitter_System.BowNiagaraEmitter_System:BowNiagaraEmitter.SpawnScript_0.NiagaraDataInterfaceSkeletaMesh_0
LogNiagara: Skeletal Mesh Data Interface is trying to use triangle sampling function 'GetSkinnedTriangleDataWSInterpolated', but either no CPU access is set on the mesh or the data is invalid. Interface: NiagaraDataInterfaceSkeletalMesh /Game/Particles/BowNiagaraEmitter_System.BowNiagaraEmitter_System:BowNiagaraEmitter.SpawnScript_0.NiagaraDataInterfaceSkeletalMesh_0