I’m working on making a character from a blender, rigging it using Auto-Rig Pro, and then importing it into UE5
I chose an option for UE5 in Auto-Rig Pro.
It seems to work on the blender without any problems.
However, if you import it from Unreal and apply it to BP_ThirdPersonCharacter, the joints will be distorted and ugly.
I took a video of this process and uploaded it on YouTube.
I tried many things to solve it, but I didn’t succeed in the end and I was very sad. :(((
Can you advise me which part I should check?