Line trace 'Hit Bone Name' does not give closest bones, returns distant bone names

The bullets in my game use line traces and I have a headshot system that uses the “hit bone name” on the hit result. I have multiple skeletal meshes (all very similar) that use the same skeleton. Some of the skeletal meshes work perfectly but others give wild results like the picture below.

It returns Spine2 but it should return Head. Below is the skeleton that shows where the spine ends and where the Head bone is.

Screen Shot 2022-10-16 at 7.29.33 AM

Is there any way for me to adjust which bone name is associated with parts of the mesh? Ideally in the skeletal mesh but I’d take any help I can get.

How does your PhysicsAsset look like?

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That was totally the issue. I didn’t realize that was how the Hit Bone Name was calculated. thanks brochacho

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I cannot see where is the solution