How to do gouraud shading?
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17
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6272
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May 20, 2021
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RTGI TLDR (realtime raytraced global illumination cheat sheet)
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9
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14945
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October 28, 2020
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Trying to get particle shadows to apply to other particles.
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19
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10553
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November 21, 2014
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Movie render queue geometry disappeared
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9
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4718
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June 6, 2024
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UDIM textures in UE4?
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9
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14900
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September 11, 2020
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Perfecting Water Shader
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21
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10034
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September 15, 2016
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Excluding objects from being build
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18
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10796
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May 21, 2019
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Culling, Umbra, and Performance
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11
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13573
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February 28, 2017
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Media Texture Resolution Limit?
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24
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9395
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November 16, 2024
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How to get TMap pair's value?
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14
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12118
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February 8, 2016
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how to get lighting from hdri map?
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14
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12106
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November 4, 2017
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Why wont epic steal/copy tech from cry engine from GI?
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35
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7785
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March 2, 2015
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swarm installation
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26
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8978
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January 7, 2017
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Up vector based snow / moss material - how to?
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13
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12446
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September 7, 2015
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Cloud shadows
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12
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12905
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December 23, 2014
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Lightmass crashed: Assertion failed and more
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22
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9681
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May 19, 2023
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DFAO artifacts on SpeedTree
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26
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5014
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January 11, 2021
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How to import texture with tranparancy?
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10
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13961
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July 2, 2024
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Trying to implement LIDAR / Point Cloud graphic features, new to UE4 and game engines
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13
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12368
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October 19, 2017
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Deferred Decal Compilation Error
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14
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11891
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April 7, 2021
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Suddenly have weird aliasing and "vibrating" lines
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18
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10553
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May 16, 2018
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How can I remove tonemapping in Play mode?
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15
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11491
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March 19, 2017
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Occlusion Culling Sync Points cause poor performance in even simple scenes
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13
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3883
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November 29, 2024
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Lumen and dense foliage
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24
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9183
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August 3, 2022
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Fake Lighting with vertex normal
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14
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11839
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August 26, 2023
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Bump Offest with world aligned Texture
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11
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13236
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December 6, 2018
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Reflective glass tutorial?
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12
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12714
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May 31, 2014
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Render Target using Cine Camera
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15
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6444
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April 7, 2025
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Can't correctly change material after changing skeletal mesh
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10
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4369
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October 23, 2023
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Skeletal Mesh Shadow Render Issue
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11
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2351
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June 4, 2025
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Implementing Exponential Height Fog in a Custom Shader
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17
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10785
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August 22, 2017
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Distance Field Indirect Shadows prototype
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23
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9320
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October 13, 2017
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Rendering at 320x180px and point scaling up?
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22
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5345
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October 13, 2023
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Can you post process just some actors?
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14
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11765
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November 14, 2020
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Is it possible to adjut self shadow strength for objects? Foliage way to dark
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20
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9914
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May 7, 2017
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realtime global illumination - what is the current most used best way?
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19
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10122
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April 1, 2017
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[UE5] Light cast by emissive materials disappears after a certain distance (Lumen + Hardware Raytracing)
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10
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4311
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December 2, 2024
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Nanite + Foliage - Does it work?
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13
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12041
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July 29, 2023
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dx12 command
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10
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13561
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May 19, 2019
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Ray-tracing full Nanite meshes supported in 5.1 preview
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12
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3944
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October 2, 2023
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ANSEL session can't be activated at the moment [SOLVED]
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9
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14217
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January 13, 2021
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[Tutorial] Parallax Occlusion Mapping - POM
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11
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12969
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September 26, 2017
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Lit/Unlit Material
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9
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14179
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August 6, 2022
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Compiling shaders is way too slow...
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9
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14145
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June 18, 2018
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Problems with Landscape painting
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13
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11923
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November 30, 2021
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Landscape Grayscale (0-256) values filter
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19
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9933
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June 5, 2016
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Imported static mesh, problem with materials
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21
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9470
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August 25, 2014
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Actually realistic water shader
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17
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10461
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December 3, 2020
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Grass is Raytraced by default in 4.26 resulting in huge performance drop
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29
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4548
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January 7, 2022
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Issue with Material Instances (both Constant and Dynamic)
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20
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5420
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July 4, 2023
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