Serialization Bug
|
|
0
|
15
|
December 15, 2024
|
Choose clients receiving updates from Custom Struct Serialization Networking
|
|
0
|
10
|
November 21, 2024
|
Changing a default subobject name in C++ class leads to UActorComponent being marked as PendingKill immediately after being instantiated when loading from .uasset, and is eventually reset to NULL by GC
|
|
5
|
5865
|
October 29, 2024
|
FArchive(ing) a UTexture2D
|
|
9
|
2126
|
August 2, 2024
|
Assertion failed: ReaderPos + Num <= ReaderSize
|
|
2
|
3161
|
May 22, 2024
|
[Free][Open Source] DataConfig - JSON and MsgPack Serializer for Unreal Engine
|
|
3
|
1914
|
April 10, 2024
|
Blueprint structure can't be correctly saved (serialized)
|
|
15
|
5207
|
April 7, 2024
|
How can I iterate through saved objects in an FStructuredArchive?
|
|
0
|
160
|
March 24, 2024
|
Searching UAsset by Specific Values
|
|
1
|
713
|
March 7, 2024
|
How do I use the SaveGame flag?
|
|
13
|
23233
|
January 5, 2024
|
How to extend serialization of a USTRUCT?
|
|
2
|
1231
|
October 30, 2023
|
What is the best way to save Hierarchical Instanced Static Mesh Component?
|
|
2
|
702
|
September 2, 2023
|
Using a texture to handle gases in the atmosphere.
|
|
3
|
344
|
August 5, 2023
|
Assertion Failed Crash: SerializeNum
|
|
2
|
1109
|
July 27, 2023
|
How to find out binary size of a UStruct?
|
|
1
|
1020
|
July 12, 2023
|
How to convert FArchive to and from bytes?
|
|
0
|
262
|
June 5, 2023
|
Best archive for serializing actors
|
|
2
|
1695
|
March 31, 2023
|
JSON Object Serialization
|
|
1
|
1498
|
January 31, 2023
|
Magical Garbage Collection gets invalid Array from ArrayPool and crashes
|
|
3
|
1351
|
January 20, 2023
|
How to fix up object stuck at NULL in blueprint?
|
|
2
|
1519
|
September 18, 2022
|
How to correct serialize Protobuf?
|
|
1
|
1773
|
April 26, 2022
|
Custom NetSerialize for TMaps Not Compiling Anymore 4.27
|
|
0
|
710
|
October 28, 2021
|
UProperty Conversion on Serialize
|
|
1
|
706
|
September 16, 2021
|
Save/Serialize Animation Blueprint State
|
|
1
|
849
|
June 28, 2021
|
Having difficulty getting FObjectReader to work
|
|
0
|
446
|
April 1, 2021
|
Issue on serialize FTransform Property to byte stream
|
|
3
|
810
|
February 25, 2021
|
UObject's Instanced value reset to C++ default value on Play?
|
|
2
|
1143
|
January 23, 2021
|
UE4 C++: EXTENDING ENGINE CLASSES/STRUCTS USING PLUGIN
|
|
4
|
1795
|
December 2, 2020
|
Loading is broken when referencing components on other actors
|
|
2
|
470
|
November 9, 2020
|
How to make UFoliageInstancedStaticMeshComponent with removed instances serializable?
|
|
0
|
403
|
October 21, 2020
|