when using a custom device class to hold and editable of a common class that references another custom device this references can be “set” in the editor but when testing in a session is defaulted as if it was set to “none”.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Devices
Steps to Reproduce
Drop the 2 devices in the editor.
Set the references
Change the default name of both so they are different.
Test in a session.
Expected Result
See logs like:
“OnBegin from custom_creative_device:”
“Name: CustomName”
“OnBegin from serialization_test:”
“Ref Class Name: NewRefName”
“Name: CustomName”
Observed Result
Logs look like:
“OnBegin from custom_creative_device:”
“Name: CustomName”
“OnBegin from serialization_test:”
“Ref Class Name: NewRefName”
“Name: DefaultName”
Losing the reference of the custom device to “none”. It’s not visible in the editor as it’s bugged showing the “reference” but it’s not. If you try to clear it nothing happens.