Problem with Hierarchical Instanced Static Mesh Component (HISM) in Multiplayer Game
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2
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38
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October 25, 2024
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PerInstanceCustomData not working for HISM in standalone mode and packaged project
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5
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1192
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August 18, 2024
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HISM LODs are not indipendet, but just act like a single object
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4
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658
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April 28, 2024
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GetInstanceCount() returns 1 after removing an instance
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0
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187
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March 2, 2024
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Hierarchical Instanced Static Meshes are ignored in ray tracing
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3
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364
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January 28, 2024
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[Bug] [FBodyInstance] [UInstancedStaticMeshComponent] Potential bug in FBodyInstance when using UInstancedStaticMeshComponent
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0
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224
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November 7, 2023
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Why can't we paint foliage on hism's?
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1
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704
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October 21, 2023
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What is the best way to save Hierarchical Instanced Static Mesh Component?
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2
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696
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September 2, 2023
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What is a good approach to update and replace large numbers of instances in game?
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3
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461
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May 28, 2023
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Hierarchical Instanced Static Mesh does not support Custom Data correctly
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13
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5831
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January 18, 2023
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[4.20] Hierarchical Instanced Static Mesh crash in many ways if used in C++
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27
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4049
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December 17, 2022
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Hierarchical Instanced Static Meshes Usage?
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10
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10640
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June 24, 2022
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HISM doesn't decrease draw calls, it increases it!
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3
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2170
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May 21, 2022
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Hierarchical instanced static mesh replication? Problem with tree harvesting system
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2
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1407
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April 24, 2022
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Why Can't I paint foliage on my HISM?
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1
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491
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December 5, 2021
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Hierarchical Instanted Static Mesh flickers
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19
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1984
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November 30, 2021
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Navmesh draws different in Standalone
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1
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616
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November 27, 2021
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Material Custom Primitive Data Not Updating Each Frame In Standalone - Fine In Editor
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2
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2004
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November 23, 2021
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Get Instance Static Meshes Original Object Positions
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5
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871
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November 8, 2021
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Are instanced static mesh components combined into a single instanced static mesh if they use the same mesh asset?
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2
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2957
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October 14, 2021
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Merge actor vs instanced static performance
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4
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4975
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September 27, 2021
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How to create a HISMC with Python
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2
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668
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September 22, 2021
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My static mesh cube permanently deleted how can i get back
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1
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972
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July 18, 2021
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Packaged/Standalone crash when creating instanced static mesh with 500+ instances. UE 4.26.1
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6
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2987
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June 28, 2021
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Custom Light Component
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0
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525
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June 13, 2021
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Too many movable static instances
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4
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1345
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April 28, 2021
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PerInstanceCustomData not working in HISM
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5
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1475
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December 4, 2020
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Use Hierarchical Instanced Static Mesh with Custom Data on Android
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1
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1219
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November 22, 2020
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Per Instance Custom Data - data not static
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5
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2460
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July 14, 2020
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How meny instances can ue4 handle?
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10
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781
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April 24, 2020
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