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Chunk duplicates being spawned where only one should be spawn per location
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7
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125
|
June 8, 2026
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After upgrade from 5.6 to 5.7 Volumetric Light is leaking through Instanced Meshes (HISM). Why?? (GIFs inside)
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2
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121
|
February 21, 2026
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Problem with vertex morphing when using Instanced static mesh (tessellation)
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0
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69
|
September 18, 2025
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HISM doesn't decrease draw calls, it increases it!
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4
|
2496
|
June 29, 2025
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Creating Cities with Interiors, Static Mesh vs. HISMs?
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1
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564
|
June 20, 2025
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UE 5.6 - Grass Overlapping Sphere Count returns zero [Reported]
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2
|
249
|
June 11, 2025
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HISM can do View Frustum per instance, but can't do Occlusion Culling
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0
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86
|
June 4, 2025
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How many HISM low poly "landscape tiles" is it okay to have?
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1
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125
|
May 18, 2025
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DYNAMIC SET PARAMETERS FOR EACH MAT SLOT ISSUE
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0
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67
|
May 6, 2025
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Problem with Hierarchical Instanced Static Mesh Component (HISM) in Multiplayer Game
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3
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512
|
March 22, 2025
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HISM LODs are not indipendet, but just act like a single object
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5
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1084
|
December 22, 2024
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Hierarchical Instanced Static Mesh Component not showing
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0
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293
|
December 4, 2024
|
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Hierarchical Instanced Static Meshes Usage?
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11
|
15187
|
December 4, 2024
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PerInstanceCustomData not working for HISM in standalone mode and packaged project
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5
|
1379
|
August 18, 2024
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GetInstanceCount() returns 1 after removing an instance
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0
|
233
|
March 2, 2024
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Hierarchical Instanced Static Meshes are ignored in ray tracing
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2
|
569
|
December 29, 2023
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[Bug] [FBodyInstance] [UInstancedStaticMeshComponent] Potential bug in FBodyInstance when using UInstancedStaticMeshComponent
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0
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284
|
November 7, 2023
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Why can't we paint foliage on hism's?
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1
|
876
|
October 21, 2023
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What is the best way to save Hierarchical Instanced Static Mesh Component?
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2
|
800
|
September 2, 2023
|
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What is a good approach to update and replace large numbers of instances in game?
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3
|
676
|
May 28, 2023
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Hierarchical Instanced Static Mesh does not support Custom Data correctly
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13
|
6771
|
January 18, 2023
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[4.20] Hierarchical Instanced Static Mesh crash in many ways if used in C++
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27
|
4594
|
December 17, 2022
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Hierarchical instanced static mesh replication? Problem with tree harvesting system
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2
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1636
|
April 24, 2022
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Why Can't I paint foliage on my HISM?
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1
|
533
|
December 5, 2021
|
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Hierarchical Instanted Static Mesh flickers
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19
|
2432
|
November 30, 2021
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Navmesh draws different in Standalone
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1
|
720
|
November 27, 2021
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Material Custom Primitive Data Not Updating Each Frame In Standalone - Fine In Editor
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2
|
2461
|
November 23, 2021
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Get Instance Static Meshes Original Object Positions
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5
|
1167
|
November 8, 2021
|
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Are instanced static mesh components combined into a single instanced static mesh if they use the same mesh asset?
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2
|
3359
|
October 14, 2021
|
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Merge actor vs instanced static performance
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4
|
5480
|
September 27, 2021
|