Hello, my HISMs are ignored when tracing by any request, but are working correctly if I need them to block something from moving through. I use OverlapBlockingTestByChannel() and EncroachingBlockingGeometry() to test collisions, the instanced meshes don’t block traces and don’t prevent intersecting objects from appearing.
Everything uses BlockAll preset (the Player, Roads HISMs, and a Box primitive I use in the following pictures)
This is my problem: the house (the box) is spawned intersecting the road (instanced static meshes I populate along spline).
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However, the road’s collision works fine, because the player doesn’t fall through the road, even though nothing else uses any collisions. The ground itself had its collision turned off when I was testing this.
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Just to clarify, when I use any simple primitive instead of HISM, everything works perfectly. For example, in this scenario, another box with the same settings I use for the road meshes prevents a house from spawning. So, it finds another place to spawn, a bit to the left, which is fine.
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Help me please