How to make weak object pointer to UINTERFACE-derived class?
|
|
3
|
1680
|
June 15, 2022
|
Changing a default subobject name in C++ class leads to UActorComponent being marked as PendingKill immediately after being instantiated when loading from .uasset, and is eventually reset to NULL by GC
|
|
1
|
1368
|
February 27, 2022
|
Garbage Collector Internals
|
|
0
|
352
|
February 24, 2022
|
How to use Garbage Collection? Best experience
|
|
2
|
87
|
November 23, 2021
|
Does every variable have the UPROPERTY() mark?
|
|
10
|
1652
|
November 20, 2021
|
IsPendingKill() vs IsValidLowLevel()
|
|
6
|
6813
|
November 3, 2021
|
UPROPERTY is set to null by GC
|
|
4
|
604
|
October 30, 2021
|
How to dispose UObject after using it in the editor.
|
|
0
|
147
|
August 24, 2021
|
What can cause objects to break disregard for GC assumptions?
|
|
8
|
2402
|
August 23, 2021
|
Do delegates automatically get removed when an actor is destroyed?
|
|
5
|
974
|
August 16, 2021
|
Question about garbage collect and widgets
|
|
2
|
219
|
July 7, 2021
|
Garbage collection, how to improve performance?
|
|
0
|
162
|
June 27, 2021
|
How to debug memory usage/Garbage collector?
|
|
1
|
350
|
June 13, 2021
|
Creation of UObjects outside the game thread
|
|
18
|
2697
|
May 27, 2021
|
Assertion Failed !IsGarbageCollecting()
|
|
1
|
234
|
May 21, 2021
|
Garbage Collection and nullptr
|
|
1
|
142
|
February 24, 2021
|
Invalid Reference / GC Crash on Level Streaming
|
|
2
|
231
|
February 11, 2021
|
Garbage Collector Crash Error on UGCObjectReferencer::AddReferencedObjects
|
|
1
|
337
|
February 10, 2021
|
Problems with Garbage Collection in UMG Widget.
|
|
1
|
650
|
February 5, 2021
|
Do I need to set UPROPERTY values to null when UObject destroyed?
|
|
3
|
277
|
January 26, 2021
|
Dirty old UMG widget instances are returned by CreateWidget()
|
|
2
|
130
|
January 5, 2021
|
Serious problem with multithreaded GC
|
|
1
|
199
|
January 4, 2021
|
Can I call NewObject outside of GameThread?
|
|
0
|
141
|
December 28, 2020
|
Garbage collection related error on Android
|
|
1
|
174
|
December 21, 2020
|
STEAM_CALLBACK_MANUAL being deleted by Garbage Collection
|
|
1
|
273
|
December 2, 2020
|
UObjects in use destroyed by GC
|
|
2
|
444
|
October 4, 2020
|
Garbage collection doesn't null my pointer
|
|
9
|
1127
|
August 1, 2020
|
What is the best practice for storing a reference to a component belonging to another actor?
|
|
1
|
712
|
July 29, 2020
|
Can I run Blueprint code using the Class Default Object?
|
|
2
|
245
|
March 26, 2020
|
Is there any way to decrease time of GC reachability analysis?
|
|
1
|
660
|
March 13, 2020
|