Hi everyone,
I’m encountering an issue where my game crashes in the build version on the client side, but everything works fine on the server. This crash happens during garbage collection. Is there any way I can debug this issue more effectively?
The error message is as follows:
[2024.06.02-17.44.20:337][208]LogGarbage: Collecting garbage
[2024.06.02-17.44.20:339][208]LogGarbage: 1.223600 ms for Verify GC Assumptions
[2024.06.02-17.44.20:339][208]LogGarbage: Verbose: 0.078300 ms for MarkObjectsAsUnreachable Phase (22 Objects To Serialize)
[2024.06.02-17.44.25:337][208]LogWindows: Could not start crash report client using ../../../Engine/Binaries/Win64/CrashReportClient-Win64-Debug.exe
[2024.06.02-17.44.25:337][208]LogMemory: Platform Memory Stats for Windows
[2024.06.02-17.44.25:337][208]LogMemory: Process Physical Memory: 1555.97 MB used, 1639.54 MB peak
[2024.06.02-17.44.25:338][208]LogMemory: Process Virtual Memory: 4081.95 MB used, 5296.18 MB peak
[2024.06.02-17.44.25:338][208]LogMemory: Physical Memory: 21691.38 MB used, 43618.58 MB free, 65309.96 MB total
[2024.06.02-17.44.25:338][208]LogMemory: Virtual Memory: 29328.39 MB used, 40077.57 MB free, 69405.95 MB total
[2024.06.02-17.44.25:338][208]Message dialog closed, result: Ok, title: The UE-Ominous Game has crashed and will close, text: Fatal error!
[2024.06.02-17.44.25:338][208]LogThreadingWindows: Error: Runnable thread Foreground Worker #1 crashed.
[2024.06.02-17.44.25:338][208]LogWindows: Error: === Critical error: ===
[2024.06.02-17.44.25:338][208]LogWindows: Error:
[2024.06.02-17.44.25:338][208]LogWindows: Error: Fatal error!
[2024.06.02-17.44.25:338][208]LogWindows: Error:
[2024.06.02-17.44.25:338][208]LogWindows: Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff
[2024.06.02-17.44.25:338][208]LogWindows: Error:
[2024.06.02-17.44.25:338][208]LogWindows: Error: [Callstack] 0x00007ff75c537ff3 Ominous-Win64-DebugGame.exe!UE::GC::TReferenceBatcher<UE::GC::FMutableReference,UE::GC::FResolvedMutableReference,UE::GC::TReachabilityProcessor<17> >::DrainValidatedFull() []
[2024.06.02-17.44.25:338][208]LogWindows: Error: [Callstack] 0x00007ff75c533b16 Ominous-Win64-DebugGame.exe!UE::GC::TReferenceBatcher<UE::GC::FMutableReference,UE::GC::FResolvedMutableReference,UE::GC::TReachabilityProcessor<17> >::DrainUnvalidatedFull() []
[2024.06.02-17.44.25:338][208]LogWindows: Error: [Callstack] 0x00007ff75c5772e5 Ominous-Win64-DebugGame.exe!UE::GC::TFastReferenceCollector<UE::GC::TReachabilityProcessor<17>,UE::GC::TReachabilityCollector<17> >::ProcessObjectArray() []
[2024.06.02-17.44.25:338][208]LogWindows: Error: [Callstack] 0x00007ff75c501653 Ominous-Win64-DebugGame.exe!TBaseRawMethodDelegateInstance<0,FStaticallyLinkedModuleRegistrant<FCoreUObjectModule>,IModuleInterface * __ptr64 __cdecl(void),FDefaultDelegateUserPolicy>::`vector deleting destructor'() []
[2024.06.02-17.44.25:338][208]LogWindows: Error: [Callstack] 0x00007ff75c516ab0 Ominous-Win64-DebugGame.exe!<lambda_3e675d4ecabbb005e3e50e7b3fe1f5db>::operator()() []
[2024.06.02-17.44.25:338][208]LogWindows: Error: [Callstack] 0x00007ff75a2ddb3c Ominous-Win64-DebugGame.exe!UE::Tasks::Private::FTaskBase::TryExecute() []
[2024.06.02-17.44.25:338][208]LogWindows: Error: [Callstack] 0x00007ff759782889 Ominous-Win64-DebugGame.exe!UE::Tasks::Private::FTaskBase::TryExecuteTask() []
[2024.06.02-17.44.25:338][208]LogWindows: Error: [Callstack] 0x00007ff7596d5664 Ominous-Win64-DebugGame.exe!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __ptr64 __cdecl(bool),48>::TTaskDelegateImpl<<lambda_7939ff0409374c0829c7322dab772b33>,0>::CallAndMove() []
[2024.06.02-17.44.25:338][208]LogWindows: Error: [Callstack] 0x00007ff75bccfefe Ominous-Win64-DebugGame.exe!LowLevelTasks::FTask::ExecuteTask() []
[2024.06.02-17.44.25:338][208]LogWindows: Error: [Callstack] 0x00007ff75bccfc77 Ominous-Win64-DebugGame.exe!LowLevelTasks::FScheduler::ExecuteTask() []
[2024.06.02-17.44.25:338][208]LogWindows: Error: [Callstack] 0x00007ff75bcb0ed5 Ominous-Win64-DebugGame.exe!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() []
[2024.06.02-17.44.25:338][208]LogWindows: Error: [Callstack] 0x00007ff75bcff8e2 Ominous-Win64-DebugGame.exe!LowLevelTasks::FScheduler::WorkerMain() []
[2024.06.02-17.44.25:338][208]LogWindows: Error: [Callstack] 0x00007ff75bcbf9c0 Ominous-Win64-DebugGame.exe!UE::Core::Private::Function::TFunctionRefCaller<<lambda_3277f5600efe2aa6f5f67d459ec105a9>,unsigned __int64 __cdecl(unsigned __int64)>::Call() []
[2024.06.02-17.44.25:338][208]LogWindows: Error: [Callstack] 0x00007ff75be2caae Ominous-Win64-DebugGame.exe!FThreadImpl::Run() []
[2024.06.02-17.44.25:338][208]LogWindows: Error: [Callstack] 0x00007ff75c32b662 Ominous-Win64-DebugGame.exe!FRunnableThreadWin::Run() []
[2024.06.02-17.44.25:338][208]LogWindows: Error: [Callstack] 0x00007ff75c321730 Ominous-Win64-DebugGame.exe!FRunnableThreadWin::GuardedRun() []
[2024.06.02-17.44.25:338][208]LogWindows: Error: [Callstack] 0x00007ff970f37344 KERNEL32.DLL!UnknownFunction []
[2024.06.02-17.44.25:338][208]LogWindows: Error: [Callstack] 0x00007ff971fe26b1 ntdll.dll!UnknownFunction []
[2024.06.02-17.44.25:338][208]LogWindows: Error:
[2024.06.02-17.44.25:338][208]LogWindows: Error: Crash in runnable thread Foreground Worker #1
[2024.06.02-17.44.25:339][208]LogExit: Executing StaticShutdownAfterError
[2024.06.02-17.44.25:340][208]LogWindows: FPlatformMisc::RequestExit(1)
[2024.06.02-17.44.25:340][208]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
[2024.06.02-17.44.25:340][208]LogCore: Engine exit requested (reason: Win RequestExit)