SSttuudd
(SSttuudd)
1
Hi
Despite all my efforts I fail to figure out how to fix this.
After using SpawnActor (in cpp or in blueprint), if I stop the game, this check fails:
Ths actor is properly spawned with the correct class, I can see it in the level.
What am I missing here?
Here is the callstack:
And the code that spawns the actor:
SSttuudd
(SSttuudd)
2
The issue was on the actor itself. It was creating a component and incorrectly calling the “AddToRoot” function on it.
system
(system)
Closed
3
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