Assertion Failed Crash: SerializeNum

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Assertion failed: SerializeNum >= 0 [File:D:\Build++UE4\Sync\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 1152]

UE4Editor_Core
UE4Editor_Core
UE4Editor_DerivedDataCache
UE4Editor_DerivedDataCache
UE4Editor_DerivedDataCache
UE4Editor_DerivedDataCache
UE4Editor_DerivedDataCache
UE4Editor_DerivedDataCache
UE4Editor_DerivedDataCache
UE4Editor_DerivedDataCache
UE4Editor_DerivedDataCache
UE4Editor_DerivedDataCache
UE4Editor_DerivedDataCache
UE4Editor_DerivedDataCache
UE4Editor_DerivedDataCache
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Engine
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll

Same fail.
somebodie knows how to fix it?

Hello everyone! Faced with the same problem.
Assertion failed: SerializeNum >= 0 [File:Runtime/Core/Public/Containers/Array.h] [Line: 1253]

If it appears on iOS, it means that in your scene there is an object which has a property FVector. On other platforms FVector is typedefed to UE::Math::TVector, but on iOS it is defined through FVectorWorkaround. And if you try to read the scene, it crashes. I’ve replaced the property by FVector3d) I hope it will help someone.