Hi!
I try to implement a save/load system for animations. I work on a project where we have an animation blueprint and want to save/load a particular animation state, pose, state machine states, blend space states, transition states, etc. Is there any recommended way to go about this? I have been thinking about modifying the existing animation nodes (modifying the engine) or create new animation nodes (more or less copy-paste, almost like modifying the engine, at least maintenance-wise). I feel that not enough members/methods are exposed to achieve this without modification in some form.
I also thought about saving just the pose. Still, we have a very complected animation blueprint with root motion, sometimes with long animations (several seconds), so the current state (pose, blends, transitions, etc.) really affects the output a lot. I guess other games must have had similar issues in the past regarding saving animation states.
Any thoughts or guidelines would be greatly appreciated.
Thanks in advance!
Forum post here.