UE4 is great engine , the only thing where it falls short is dynamic moveable lights or Dynamic Global illumination
We know other engines can do this pretty nicely (Cryengine specially) and it seems to be mostly based around LPVs . So why won’t UE4 implement the same technique in UE4 as standard? The current state on LPV seems to be experimental.
Cryengine is giving out its source code now so why wont just copy the techniques and implement it in UE4 as suitable? They can copyright the source code but not the technique.
Or is there some other secret technique under process for dynamic GI in UE4?