Any knows the fix for skeletal mesh that is not casting shadows in MRQ?
This is my scene with rendered out with MRQ. You can see that there is no shadows appearing on the mesh behind.
This image is what it looks like after I started a new project to see if I messed up anything. Everything was stock. You can see the shadows are flipped now.
This one is from the viewport as you can see both meshes casts shadows.
I converted the one without shadows to static mesh and it casted shadows naturally. So far it is only on skeletal mesh that is having problem. All of them have physical asset.