[UE5] Light cast by emissive materials disappears after a certain distance (Lumen + Hardware Raytracing)

Hello, I’m currently encountering an issue with night time lighting in a project (UE5, Lumen + Hardware Raytracing).
I’m looking at lighting the scene with emissive materials during night time (so street lights and interior illumination for buildings) as a large number of lights seems to destroy performance.
The issue encountered is that lighting from emissive materials simply and slowly disappears when putting distance between player and said emissives.

For example:

Goal would be to extend this distance at which lighting is no longer visible.
Any help would be greatly appreaciated.