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Possible addition for the migration feature to support C++?
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0
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37
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June 11, 2026
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Can't attach objects which used to have physics
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1
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207
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February 26, 2026
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Socket Attachment Lost After Level Reload When Attaching to Child Actor Component's Static Mesh Actor (Drag & Drop)
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0
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74
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January 30, 2026
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Attaching Niagara system to another actor inside a BP
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3
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6399
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October 1, 2024
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Help! Attachment lost between actors on project launch
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1
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215
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June 3, 2024
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PaperZD. Connect different actors animations via same AnimBP
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0
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255
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April 23, 2024
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How to move parent not child
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5
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2469
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September 14, 2021
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AIキャラクター内の変数の取得方法
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5
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911
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June 21, 2021
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Save Current or Save all causes loss of parent child relationship
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1
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1029
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November 16, 2020
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Setting Simulate Physics to off, breaks location of my object
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3
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1671
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October 24, 2020
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How to make a child of something the parent?
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0
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361
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September 6, 2020
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Switch between spring arm cameras
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3
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1622
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August 18, 2020
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A couple questions (inventories, parenting, animations, skeletons).
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0
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345
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October 14, 2019
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How to make 2 objects rotate together?
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3
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682
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February 21, 2019
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Best way to reset the positions of a puzzle?
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2
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577
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February 4, 2019
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Parent a light to a camera
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1
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1605
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December 9, 2018
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Camera Static Error
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0
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381
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May 28, 2018
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Actor explodes after re-parenting!
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3
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462
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May 23, 2018
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If Parent/base blueprint changes does child update?
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3
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1741
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May 18, 2018
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Blueprint widget parenting crash problem
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1
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389
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December 5, 2017
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Parent Character Begin Play event not working [bug report]
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3
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651
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November 9, 2017
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Reparenting May Cause Data Loss
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27
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1442
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August 15, 2017
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How to create a widget blueprint based on a C++ Widget?
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4
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2695
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July 12, 2017
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Issues with rotation of components attached to camera in VR mode
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1
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631
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July 8, 2017
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Converting a hierarchical group of static meshes into a blueprint?
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3
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1220
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July 6, 2017
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Issue with Parenting Motion Controller Components to Camera in Pawn
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1
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491
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June 28, 2017
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Parenting eyes to skeletal mesh?
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0
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498
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March 3, 2017
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Simulating attached parented objects as a single physics object
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0
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457
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February 26, 2017
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Re-parenting a deleted Blueprint
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1
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473
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February 4, 2017
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Do I need to chain-call to parent my damage events from bottom to top or can I just leave?and have them fire independently?
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1
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696
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December 16, 2016
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