Say I have 3 blueprints A,B,C that are children of each other with “A” being at the top
Each blueprint has its own damage event that does something unique, do I need to call to parent on each one or will they fire independently from top to bottom on begin play?
Answered by DevilsD on Unreal Slackers
If C is the lowest it will call C->AnyDamage() for example
It does this anyway but C->AnyDamage() will call its parent B->AnyDamage() and then that will call A->AnyDamage()
If you use the Call Parent Node
first