Everytime I launch my project in the project launcher, attachments I’ve done in the outliner disappears.
To gain perspective: I have a actor blueprint called “LevelCube”, which is the level space a robot pawn moves upon. Whenever it reaches an edge on the LevelCube(trigger boxes placed manually along them) the cube rotates to the next side. All actors, like walls and objects the robot pawn can interact with are attached under the LevelCube blueprint in the outliner.
Every actor is kept in place and rotates along the cube when I play from the selected viewport or launch it as a standalone game. But it is only the cube that rotates if I package the game and run it on Android/Win and/or launch it from the project launcher. See the recording below and you’ll see the the problem.
No errors are received in the logs, so I am wondering if I’m missing some fundamental knowledge here?