Currently i have a object consisting of many static meshes (that are also parented to eachother) in my scene.
However in order to drive this object i have to put this collection in Blueprint.
The problem is that when i use “Convert Selected Components to blueprint class” i lose all Hierarchy/parenting.
Normally this would be an easy fix of dragging the objects back into their intended structure, however, in this situation i have a collection of 440 static mesh actors that need to be converted while maintaining the hierarchy.
Is there a way to do this without losing all structure information?