Can't attach objects which used to have physics

I’m making an item pickup system and I want to parent the item to the player’s spring arm when it’s picked up, but found an issue, where items which used to have enabled physics will not get attached to the component, or rather they will get attached, but will not actually change their position.


This is the setup I’m using. As you can see, the physics get disabled before attachment (I can confirm, physics do get disabled properly), but the actor doesn’t snap to the spring arm. If I disable physics from the start, inside the actor mesh’s settings, it does properly attach itself to the component, but not if I do it with blueprint.