Attaching Niagara system to another actor inside a BP

Hi friends,
I have a blueprint that has an array of actors from the scene, and i am spawning multiple copies of a Niagara system at the location of those actors, is it possible to attach the Niagara system to those actors so that the Niagara system inherit their rotation and movement?
Thanks

There is a node called “Spawn System Attached” which works exactly like the good old “Spawn Emitter Attached” from Cascade times.

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Hi, for anyone coming there later. Currently in 2024, UE 5.3, calling Attach Component To Component after Spawn System At Location will not attach the Niagara Particle System Component. Funny. But there’s even funnier.

Calling Spawn System Attached then Detach From Component is visually the same thing but not really, now calling Attach Component To Component works. :upside_down_face:

Is there a way to adjust location and rotation correctly but manually from placing the blueprint into the scene ?