Hi, I have deleted a blueprint that was used as a parent, and now several other blueprints fail to load because of this error, the UE4 keeps crashing when ever I try to load any of these blueprints that had that as a parent, how can I fix this?
I know certain codes are frequently used as a reponse to the issue yet It did not solve it for me, I used this;
+ActiveClassRedirects=(OldClassName=“OldClass”,NewClassName=“NewClass”)
An placed it inside the Defaultenginge.ini under [/Script/Engine.Engine], where as;
+ActiveClassRedirects=(OldClassName=“BCDamageLogic”,NewClassName=“BCNew”) & even tried;
+ActiveClassRedirects=(OldClassName=“BCDamageLogic.BCDamageLogic_C”,NewClassName=“BCNew.BCNew_C”)
Neither worked.
Help please, I am frustrated and yet again behind on my project due to errors