Issue with Parenting Motion Controller Components to Camera in Pawn

I feel like parenting the Motion Controllers to the camera is not what you want to do?

Since you wouldn’t want them to move when you look around.

Should you not parent the motion controllers to something above the camera and move that when you translate?

I’m very new with VR in unreal and I’m having an issue with how to set up my player pawn. Developing with OSVR and hydras for input.

I want to set it up so that the hand meshes are children of motion controller components, which are in turn children of the camera. Here is a snapshot of the hierarchy I want: Imgur: The magic of the Internet

And this is what I want it to look like in game (I will probably adjust the distance, but this is the basic idea): Imgur: The magic of the Internet

However, when I actually parent the motion controllers to the camera, I end up getting this: Imgur: The magic of the Internet

The hands seem to spawn directly on top of the camera location, regardless of the distance I specify in the blueprint viewer.

Any help is great, and don’t hesitate to ask for more info if needed.