Thank you. I will check your file later today (now I can’t). I think it’s because I’m first create child character class then parent and and set it as parent for child character class. Many reasons why. If bug will still exists I will post all my steps.
Than you again for fast response.
Your example working, and I’m using like this in other my project ways, but I think it just not starting when you make parent / child not from browser - as child etc, but creating new class as blueprint and set it as parent. I still can do full steps later, but this is not real bug I think, just confusing.
(this bronze parent script I add before, menu is to show how).
Just I’m used to have ready parent event starts when I’m creating child blueprint from parent - opposing way it not working (I think) - parent scripts are not add to (new) child blueprint.
This is enough for me and I can close this question, but I think this is confusing and parent scripts should be add same way as you creating child blueprint - you decide.