Distance field how to increase draw distance?
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9
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2586
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August 4, 2025
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optimizing complex shaders for mobile
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0
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8
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July 30, 2025
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Substrate + .glb PBR-Material Support?
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0
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14
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July 28, 2025
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Black halo around white unlit material
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2
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25
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July 26, 2025
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Why is my material function creating a totally black sphere?
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7
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60
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July 23, 2025
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Multi-input "Add" node in Material Editor — why not supported?
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0
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33
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July 22, 2025
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UE5.6 Material Cel Shader Not Recieving Shadows
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0
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36
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July 16, 2025
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Cause of Complex Shader in Niagara System?
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0
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16
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July 14, 2025
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The number of shaders decreases when they are compiled.
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0
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14
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July 10, 2025
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Are you tired with shady COMPONENT MASK behavior in materials?
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0
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11
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July 6, 2025
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I think i'm compiling shaders faster?
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0
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23
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July 4, 2025
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Volumetric Nebula and Clouds Plugin - Now Available on FAB Marketplace!
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0
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17
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July 3, 2025
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What's the default material values?
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3
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54
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June 23, 2025
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Material Instance versus Base Material Performance
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2
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38
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June 3, 2025
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Vertex Painting on Packed Level Actors?
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3
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126
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May 31, 2025
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Why do shaders recompile constantly with any change to the material?
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34
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6282
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May 26, 2025
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DFAO (Distance Field Approx AO) Shader Node
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0
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66
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May 24, 2025
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Changing number from a multiply node in a shader
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1
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25
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May 22, 2025
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OpenVAT - An Open Source VAT workflow for Blender to UE5
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0
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213
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May 19, 2025
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Easy replace swap node with a shortcut please ! Material Editor and Blueprint
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0
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17
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May 15, 2025
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SHOGUN style shader/material
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0
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25
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May 11, 2025
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Trying to create normal from DDX and DDY but i get point and line like artifacts.
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7
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96
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May 6, 2025
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Any idea on how to recreate dooms volumetric glow with vertex shader?
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4
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1705
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May 5, 2025
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How can I reduce "Shaders" Size in my UEFN project?
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1
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148
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May 4, 2025
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RVT Triplanar Projection render issue (Renders wrong texture?)
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1
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35
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April 25, 2025
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View.SkyLightColor does not work in my custom shading model
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2
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77
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April 23, 2025
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[Art Studio] MESH MASTERS: 20 Years of Expertise in High-Performance 3D Art for Games, VR, and Web.
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0
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71
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April 22, 2025
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Procedurally generate a curved normals in shader?
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5
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2750
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April 21, 2025
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Is it possible to make a Post Process material that renders out any of the buffer visualizations (reflections only, quad overdraw, world normals, etc) on runtime?
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3
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476
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April 19, 2025
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Mobile Preview Shader Complexity
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16
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3387
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April 14, 2025
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