Hello beautiful Unreal community!
I’ve tried to do it myself and also to find an answer on the forums to no avail.
I can do scaling the mesh via material based on distance (on the screenshot).
I can do rotation around a Z axis for the mesh via material as well (on the screenshot).
But I want to combine these two operations and don’t know how. I’ve tried adding these two for WPO or subtract Absolute World Position from scaling before adding etc. But nothing worked as I wanted - there were mesh distortions and skews.
Is there a way reliably combine scaling and rotation in a material via WPO?
