Hello!
In summary: I want to rotate a vertically aligned plane around Z world axis and at the same time tilt it in it’s local Y axis.
More details:
I have a simple plane. My world coordinates are X = forward, Y = right, Z = up. I rotated this plane so, it’s in ZY plane. And it’s local X points in world Z-up.
How can I make this plane rotate around Z world axis with a parameter. And at the same time also rotate this plane around its own, local Y axis with the parameter. So, it looks like it’s tilted down/up.
I’ve tried to chain RotateAboutAxis nodes. Separately they work just fine. But when I try to combine them - the result is a skewed mesh/plane…
I want to do it only in materials/shader. And also so, it works in Unreal 5.3.2.
