How to rotate a plane around Z world axis PLUS tilt it in it’s local Y axis in a Material (no code).

Hello!
In summary: I want to rotate a vertically aligned plane around Z world axis and at the same time tilt it in it’s local Y axis.

More details:
I have a simple plane. My world coordinates are X = forward, Y = right, Z = up. I rotated this plane so, it’s in ZY plane. And it’s local X points in world Z-up.

How can I make this plane rotate around Z world axis with a parameter. And at the same time also rotate this plane around its own, local Y axis with the parameter. So, it looks like it’s tilted down/up.

I’ve tried to chain RotateAboutAxis nodes. Separately they work just fine. But when I try to combine them - the result is a skewed mesh/plane…

I want to do it only in materials/shader. And also so, it works in Unreal 5.3.2.

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Take a look here

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Woah! Thank you so much! I’ve spent the whole day yesterday trying to solve it. :zany_face:
Thank you!

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:star_struck:

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