Hello,
I’m working on a game where you echolocate to see and for it I need a material that fades from white to black depending on its position from the camera. This is the material and what it looks like (in unlit mode since that is what the game would be in).
The problem is that it just cuts off suddenly into greyness no matter how I seem to mess with the values
How do I make the gradient fade more gradually, without cutting off abruptly (ensuring it still fades fully from white to black)


