Im currenty creating a stylized water shader using the single layer water shading model.
The problem is that its not very optimized and has a quite high instruction count: 900.
I’m not sure if thats alot or not for a water shader, but I’d like to get some tips on what I could do to get it down, or if there is an better way to create a water shader.
Hi there. Water will almost always be expensive when it is translucent, especially since it likely has other effects than opacity variation. however, you can have a simple material that you switch to when it is far away from camera where translucency isn’t visible anyway. If anyone has a cheap water solution i’d like to know how you did it as well.
Additionally you can have more than one lod version where at a certain distance there is still translucency but no wpo for example, or no foam etc.