Recreating the wilderness of Ghost of Tsushima and Yotei

I recreated the wilderness from Ghost of Tsushima and Yotei.

TL;DR: Shaders and lighting are my favorite thing in Unreal, and as soon as I played Ghost, the game really made me fall in love with the grass and the wilderness, so I knew I had to recreate it anyhow. Although the shader math was not at all easy but the results outweigh the difficulties faced.

Tools used: EasyFog by William Faucher, UltraVolumetrics by BVG, ScreenSpaceFogScattering by Dmitry Karpukhin