Sending an array (of structs) to a usf shader
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6
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1932
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November 20, 2024
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why my HLSL code making engine crashed
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0
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3
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November 14, 2024
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Using (external) HLSL in UE5
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1
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32
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November 2, 2024
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Niagara Data Channels - how to read from NDC in custom HLSL node?
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1
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115
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October 4, 2024
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[PLUGIN] Blender Cavity Post Process – Great for Cartoon-Style and Stylized Shading
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0
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55
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September 14, 2024
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Vertex clip?
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3
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602
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September 11, 2024
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Accessing SceneColor in HLSL in Surface Material Domain
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2
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23
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September 8, 2024
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Previous position/velocity in material (no bp)
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3
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1676
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August 30, 2024
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Global Shaders and "Array of Textures"
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3
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823
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July 31, 2024
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LWCToFloat missing, Shader parameter changes from UE5 to 4.27.
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3
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281
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June 21, 2024
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Using Arrays in Materials
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12
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15218
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June 20, 2024
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Niagara Map For Not Working Correctly and How to do array add in niagara's custom hlsl, I didn't find any hlsl function for it.
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2
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217
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June 14, 2024
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TransformVec in hlsl
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0
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57
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June 5, 2024
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HLSL Custom Node Breaks After Upgrade to Unreal Engine 5.4: Type Mismatch and Function Call Errors
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3
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473
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June 2, 2024
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Per Instance Id For Static Mesh Instances
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7
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3981
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May 29, 2024
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How to declare function in material custom node?
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6
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7545
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May 9, 2024
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How to use the.usf file in the ue4 engine Shader in the material?
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0
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86
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April 16, 2024
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How do I fix a bug porting Ray Progression shader to u4.27?
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0
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100
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April 10, 2024
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What does the number in the custom node error Material.ush(2153,1-34) mean?
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0
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84
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April 9, 2024
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Need help with HLSL (ps_3_0) d3d9 bug (discard vs return)
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0
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192
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March 25, 2024
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Port Shadertoy JPEG compression GLSL shader to Unreal Engine
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0
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421
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March 3, 2024
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Where is the HLSL writing error that causes the texture not to be displayed in the material?
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0
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96
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February 20, 2024
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Get information from GBuffer
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3
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481
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February 6, 2024
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Custom Material Node, Can't understand error
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2
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150
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February 2, 2024
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Disable Material feature by distance
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11
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1322
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January 18, 2024
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[PAID][CONTRACT][REMOTE] Looking for a dev with experience in HLSL and compute shaders
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0
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297
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January 15, 2024
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Pro Question about wind and water
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3
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267
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January 8, 2024
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UE5 Niagara Error occurs after compiling custom hlsl: ShaderCompileWorker failed with out-of-memory (00M) exception
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2
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515
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January 3, 2024
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Using groupshared variables to improve a compute shader
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0
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570
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December 21, 2023
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Niagara HLSL Troubleshoot
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0
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453
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October 16, 2023
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