Using (external) HLSL in UE5

As a UE5 newbie with some graphics programming experience, I scarcely found resources on how to use external HLSL shaders in the engine as you would in other engines like Unity. For this reason I spent the past two months researching this topic and thought sharing my findings here could be helpful to someone who is going through the same problems I did. You can find the link to my blog post here: Creating shaders in UE5 with HLSL

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This is great! I will have a read! :slight_smile:

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