Hello,
I don’t believe there is a clip node for vertices. I am trying to us clip() in a custom expression, but Unreal complains about an unmapped expression and seems to believe I am trying to access a local variable.
LogShaderCompilers:Warning: Failed to compile Material /Engine/Transient.JacketCustomMat for platform PCD3D_SM5, Default Material will be used in game.
LogShaderCompilers:Warning: Material.usf(1284,2-9): err0r X4532: cannot map expression to vs_5_0 instruction set
LogShaderCompilers:Warning: LocalVertexFactory.usf(637,3-70): warning X4000: use of potentially uninitialized variable ((unknown))
LogShaderCompilers:Warning: GpuSkinVertexFactory.usf(561,2-67): warning X4000: use of potentially uninitialized variable ((unknown))
Does anyone know of a different way to clip a vertex in ue shaders? Thank you.