I have a squash and stretch deformer graph on a control rig I am testing. Everything works in the control rig editor and the level sequence, but when I bake to an animation sequence none of the deformer graph animations are baked. I am lost on how to setup the backwards solve so that the bones get animated by the deformer graph values. Are deformer graphs able to bake to animation sequences to be used for games or am I misunderstanding the feature.
Anyone else try this with any luck?
Any help is appreciated.