Hey @Jack.Cai thanks a lot it works this way
I don’t know what could be the reason
also @Jake thanks a lot for sharing your work too
Good, that is progress! If changing the StretchFactor variable default value is triggering deformation changes in Deformer Graph Editor, now try using this deformer in the control rig , and change the variable pin value from control rig and see if that works.
yes changing from the control rig does work
Hey guys so sorry if this is a little of topic but what would be the best way to use the deformer for a real time squash and stretch
what i wanna achieve is the idea of from whatever angle the ball collides i would get the normal direction of the collided ball and the squash in that direction
something like this
how would i achieve this since the deformation would start from the top of the ball and not the middle
I haven’t built something like that before so I don’t have concrete suggestions for you. But you should be able to pass in collision information to control rig from AnimBP, do some math and feed the proper inputs into a deformer. The main goal of integrating deformer graph into control rig is so that people can more easily prototype custom deformation system like what you are proposing here inside the editor directly. Look forward to seeing what you come up with!