Outline not working on translucent material (using post process material aproach)

I’m having trouble getting an outline to work on a translucent material. I have a very simple material: it’s just a solid blue color with 0.3 opacity (Translucent blend mode).

In my game, when the player is close enough to pick up an object, I draw an outline around it to indicate that it can be interacted with.

My current method works for opaque objects, but it does not work for this translucent material. Im using the setup shown in the images to draw this outline I’m completely open to changing anything to make it work

Thanks in advanced :slight_smile: