SceneTextureLookup(UV ,PPI_PostProcessInput0, false) broken UVs!?

Hi.

I’m having this odd problem with SceneTextureLookup’s UVs in a custom node:

  1. Top part is UVs plugged into the SceneTexture and it’s working perfectly as you can see below
  2. Bottom part (the issue) is a custom node that does a very simple one line operation:
return SceneTextureLookup(UV ,PPI_PostProcessInput0, false);

Why would the UVs be busted to display in one part of the window? Is this a bug perhaps?

SceneTextureLookup expects a different UV, but you are providing it with viewport UV. Check generated calls to SceneTextureLookup, in particular to how UVs are obtained.