UE5 Graphical Debugger take too much time

I`m trying to debugger ue shader by enable the developement mode ,here is the ConsoleVariables.ini change i made:

r.Shaders.Optimize=0
; When this is enabled, shaders will have extra debugging info. This could change patch sizes, uniqueness, etc and will recompile the shaders
r.Shaders.Symbols=1
; When this is enabled, ShaderName field of FRHIShader will be populated (Development and Debug builds only)
r.Shaders.ExtraData=1
; Uncomment to skip shader compression. Can save a significant time when using debug shaders.
r.Shaders.SkipCompression=1

But when i start the engine,the engine try to generate symbol files into Saved\ShaderSymbols\PCD3D_SM6,and it takes so much time!,is there any function i can speed up this process