[ROYALTY] ExORION Survivor: Alien Invasion | Kaiju Survival Terror XPS

ExORION pronounced ex·zor·rion

Genre
Alien Invasion | Kaiju Survival Terror [Pre-Apocalypse]
Multi-Perspective Shooter (XPS) aka Hyper-Cinematic Shooter

Theme
Sci-Fi

Art Styles
Mixed Stylized Photorealism

Combat:
Coop/PvP/PvE

Description:
ExORION Survivor is a Multiplayer Sci-Fi Multi-perspective Shooter (XPS). A Story of Futuristic Alien Invasion featuring Kaiju with Horror Elements.

Choose from Multiple Roles with different Game Mechanics to Play:

  1. ExORION Super Soldier defend Earth against the Alien Invaders using powerful Abilities and Weapons. [Action Combat Mechanics]
  2. Alien Daikaiju - Destroy the Environment to Terraform. [Arena Destruction]
  3. Alien Daikaiju Parasitic Horde Commander that commands Hyper Zombie-like Mutant Aliens that Attack and Infect ExOrion/Survivors transforming them Bio Replication Host [RTS & Viral Mechanic]
  4. Alien Hunter - Alien Parasite/ExORION Super Mutants specifically Stalk and Kill Survivors. [ Stealth Hunter Mechanics (1 vs N Format)]
  5. Survivor - Scavenge the environment while avoiding becoming collateral damage in the War between ExORION and the Alien Invaders. [Stealth & Survivor Mechanics]

Can you survive the Battle between ExORION Super Soldiers and Alien Invaders?

Features:

Target Audience for Game:

  • FPS players that enjoy a Solid FPS experience with weapon customization and unique set of skill
  • RPG players that enjoy Character Customization, building the perfect array of Skills, Armor, & Weapons.
  • Co-op Players that enjoy working with Teammates to battle/overcome obstacles.

Development

  • Time-line: TBD
  • Developed specifically with Marketplace Assets
  • High Density Modularity

** Looking for Co-Developers listed by urgency**

  1. 3D Character & Creature “Kitbash” Artist familiar with Modular Workflow + Modify Existing Assets.
  • Organic KitBash:
  • Creature Designer, Base Body and Parts Modelling
  • Modular Player Character Armor & Clothing Pieces
  • Mechanical KitBash:
  • Modular Weapons Designer/Modelling
  • Modular Vehicles Designer, Modelling
  • Architectural KitBash:
  • Modular Architecture Pieces
  • Modular Furniture Props Parts
  1. 3D Creature Animators
  2. Special FX Technical Artist (versed w/ UE4 Materials and Particle Systems): Materials, Shaders, Particle System Niagra, Post Processing
  3. UnrealEngine Sound FX/Engineering
  4. UnrealEngine Cinematics (Sequencer Animator and Composition)
  5. 3D/Audio Diegetic UI Design: Indicators/Activators
  6. Blueprints Game Systems Programmer familiar with BP Networking/Replication.

Requirements

  1. Experience with Developing in UnrealEngine 4 & 5.
  2. Can work with Existing Resources/Asset Packs.
  3. Can work with Internet Imagery - I have No Concept Artist
  4. Can work with in-house Custom Tools.
  5. Can work with Google Slide Documents.
  6. Positive Attitude.
  7. Can attend Online Team Meeting at least once a month.

Contact

Inspirations

Progress Videos (New!)

https://www.youtube.com/watch?v=Dom739YlLcc
https://www.youtube.com/watch?v=dEokCpSctRs
https://www.youtube.com/watch?v=R-TuGeRaT78
https://www.youtube.com/watch?v=VyowE6E6-6k
https://www.youtube.com/watch?v=KtSmae3o0vM

Progress Videos (Legacy)

https://youtu.be/KfyI_cUvX3E?list=PLRj_wus6cNtJ4MN6E1xJZmlGV8P9WxAcl
https://youtu.be/tP3qOpOttKM?list=PLRj_wus6cNtJ4MN6E1xJZmlGV8P9WxAcl
https://youtu.be/bihEDeusCMw?list=PLRj_wus6cNtJ4MN6E1xJZmlGV8P9WxAcl
https://youtu.be/-65tDCiBszs?list=PLRj_wus6cNtJ4MN6E1xJZmlGV8P9WxAcl
https://youtu.be/4ZxLZe_xV-4?list=PLRj_wus6cNtJ4MN6E1xJZmlGV8P9WxAcl
https://youtu.be/eWcXJN0IPuQ?list=PLRj_wus6cNtJ4MN6E1xJZmlGV8P9WxAcl
https://youtu.be/ZX8hi4Xrxn8?list=PLRj_wus6cNtJ4MN6E1xJZmlGV8P9WxAcl
https://youtu.be/mEiZUrHqm4Q?list=PLRj_wus6cNtJ4MN6E1xJZmlGV8P9WxAcl
https://youtu.be/dkzjwyR0N2M?list=PLRj_wus6cNtJ4MN6E1xJZmlGV8P9WxAcl
https://youtu.be/i_F_zovtZik?list=PLRj_wus6cNtJ4MN6E1xJZmlGV8P9WxAcl
https://youtu.be/8xTg3RiAB9s?list=PLRj_wus6cNtJ4MN6E1xJZmlGV8P9WxAcl
https://youtu.be/fLMjvWn780s?list=PLRj_wus6cNtJ4MN6E1xJZmlGV8P9WxAcl
https://youtu.be/wKdbNowV3LU?list=PLRj_wus6cNtJ4MN6E1xJZmlGV8P9WxAcl
https://youtu.be/djxePkA9BMA?list=PLRj_wus6cNtJ4MN6E1xJZmlGV8P9WxAcl
https://youtu.be/Wi7CGVV0jrY?list=PLRj_wus6cNtJ4MN6E1xJZmlGV8P9WxAcl

6 Likes

About Me

Frankie ‘TechLord’ Taylor: Game Development Lead, Admin Support, Recruiter, Lead Blueprints Engineer, Game Designer, Investor, Founder of HeadlessStudios.com

ExORION Subsystems Engineer/Programmer: Blueprints Systems Replication Engineering – LobbySystem, EquipSystem, AgentSystem, AI Design and Programming, Construction/Customization Systems: {Creatures, Character Armor, Weapons, Vehicles, Campaign} Power Suit System, Skill Trees system, Cinematic Dialogue System, Website Interface, Steam Interface, In-app API Integration.

I Love computer games of all genres but, tend to gravitate towards Action FPS, RPGs, and Horror Games. I desire to add more Player creation/expression in my game designs and focus on in-game multi-users Construction and Editing Applications.

NEVER QUIT!

My Research & Development

Game Mechanics

Player True First Person Camera System [Multi-perspective] (V8 Super Cam)

Combat AI

Projectile System

Jet-propulsion System

UI Design

Customize w/ Full 6DOF

Character Customization
HyperBasher

Parts Attachment for Armor and Hard Surface Utilities

MorphTarget Support

Connector Attachment

Character Symmetry
M O R P H E U S (aka BAD*MORFO): Multi-user Construction for Everything! - YouTube Operations

Daz3D Genesis Character for Character Customization

**Weapon Customization
**HyperBasher]

Full 6 Degree Camera Control during Customization, Inventory, Crafting Game Screens.

Prototype Weapon Assembly based on using a chassis in which parts are attached internally/externally.

Creature Customization
HyperBasher

Kaiju Construction

Kaiju Weapon

Proc Creature Concept

Creature Symmetry

Transformorph Skeletal Mesh Customization

Level Customization
HyperBasher

Collab Level Editing

Convert Meshes to Parts

Procedural Level Generation (Dungeon Architect)

Procedural Actors

Online Subsystem

WordPress Online Services API via HTTP

Online Store / In-App Purchases

3 Likes

@KatyaStec,

We appreciate your kind words. Your Voice Work is Incredible. In fact, we’re seeking a Female Voice Actor to announce Power Activation, Weapon Selection, Target Locks, Warnings and other Status Changes to the Player similar to this and this. but, with a greater range announcements to support a minimal GUI design philosophy. It’s our version of HALO’s Master Chiefs Cortana, with no body. LOL. Please stop by our **Live Game Dev Discussion **to meet the team whenever convenient.

Look forward to working you.

Sincerely,

Frankie ‘TechLord’ Taylor
HeadlessStudios.com

1 Like

Looks interesting; best of luck to you on this project!

We’re seeking 3D Character Artist to create Photorealistic Military, Modern, Futuristic, Alien **Parts **for Armor, Clothing, Accessories, Ornaments, Accents, Body Parts for our Character Customization System.

The 3D Artist will be with working with Animated Skeletal Meshes w/ Target Morphs and Multi-Pedal Creature Skeletal Meshes imported into UnrealEngine. These Skeletal Meshes are used as the Basebody in which Parts & Pieces are attached at run-time with in-game algorithms. Our Clothing System (GLAMOUR) Inspired by Marvelous Designer (MD) uses sets of Cloth ‘geometry pieces’ in the shape of garment patterns attached to the base body to form clothing.

Requirements:

  1. Rigging
  2. Familiarity with UE4’s Animation System[/COLOR]
  3. Familiarity with UE4 Material System for Photo-realistic Skin / Hair / Organics / Fabrics / Hard surfaces[/COLOR]
  4. Dissection of existing 3D model assets for use as parts[/COLOR]
  5. Testing Parts for proper attachment with Animation and MorphTargets.[/COLOR]

If you want to know more about this Methodology, Join the Fight!

Frankie ‘TechLord’ Taylor
HeadlessStudios.com

Interesting.

Do you have a playblast of a work in progress video?
Being royalty based what is the expected development cycle time frame?

Do you need any help with blueprints. I am decent with BP and can program ai with behavior trees. And many systems like an do system, health, hunger, thirst, etc;

@FrankieV

Thank you for your interests. I also want to thank you for the amazing DAZ3D YouTube tutorials. We intend to use DAZ3D in our Character development.

At present there are no demo videos published as we’re developing in a closed environment. We can work to setup a private screening, lets discuss here.

Our estimated development cycle timeframe is 1.5 years. We’re Two months into it.

looks awesome. Great concept, and youve got a team that can get the ball rolling faster. A natural environment isnt always great for sci fi. I would look at some other scifi games environments, and try to do some alien like vegetation, and skies. Ive been burned out on sci fi games for the moment. Not my cup of tea, but support your endeavor. Add some vehicles, land mines, and an alien environment and i’ll pick up the game to play.

Hello @thadkinsjr. Thank you for the kinds words and support. Its a near-future sci-fi that takes place on Earth. As ORIONs destroy the environment, it will dynamically and gradually transition to post-apocalyptic theme. There are Mutations planned that will be in the form Plants and Animals that can give a Alien-world feel.

@TechLord thats good. I played the first destiny and some warframe. They were ok. Most of the the futuristic games arent so great anymore. Destiny, mass effect, warframe etc have been on the decline. Hope yours stands apart.

Looking great. All the best of luck :slight_smile:

Is there any chance that you guys would allow me to stay on the side and watch how your team works? I am looking to put together a team and I would like to observe how the positions work together. Thanks, Owen.

Hi Owen,

Unfortunately our development is closed and we aggressively remove non-productive devs. Managing a Team is a lot of work, especially if your developing too. If you’re just going to jump in a build a team, be prepared to manage chat server, source control, planner, collaborative documents, and weekly online meetings. If you have no budget, be prepared for perpetual recruitment campaign as Devs to come and go. Only a select will stay and these individuals will be highly motivated and make progress because they believe in the game concept. My experience says recruiting Architecture-centric Level Designers, Animator, and Concept Artist are rare to recruit. If you don’t want to repeat a lot of information, be prepared to job aids/tutorials. I would encourage you to join a pre-existing team that can use your skillset to get a feel for how a team is managed.

Yep. Thats exactly what i’m experiencing atm. We just have to keep on, regardless the conditions^^

We’re seeking UI/UX Artist/Animator/Designer familiar with Diegetic User Interface Design to assist in the development of a Simulated Augmented Reality User Interface. The UI will feature a mix of Canvas, UMG 2D, 2.5D, and 3D Assets. We’re open to ideas and experimentation.

Interested Parties, Lets chat live. Thanks for your time.

Frankie ‘TechLord’ Taylor
HeadlessStudios.com

Seeking Blueprints Programmer to assist with Character/Creature Systems

Experience Required:

  • BP Networking
  • Animation BP
  • AI Behavior Trees

Can work with:

  • Existing BP’s
  • Source Control
  • Other Developers

Interested Parties come Join Us!

Can you please show us some actual in-game video footage? As the project has been in development for months now, I wonder what you have archieved so far?
Also because the last project…
https://forums.unrealengine.com/community/got-skills-looking-for-talent/job-offerings/113935-headless-studios-looking-for-artists-and-programmers-for-a-game-project

…died.

Hello @anonymous_user_a42237e9,

Thank you for your interest. Please visit our YouTube for Progress Videos.

We’re seeking Kit Bash 3D Parts Modelers to create Organic & Mechanical Mesh Parts/Pieces to be used for our unique Creature System.

Modelers will be with working with Animated Skeletal Meshes w/ Target Morphs and Multi-Pedal Creature Skeletal Meshes imported into UnrealEngine. These Skeletal Meshes are used as the Basebody in which Parts & Pieces are attached at run-time with our in-game 3D HyperBasher and algorithms. Parts/Pieces to be organic or mechanical in shape Sci-Fi/Fantasy Themed.

Requirements:

  1. Familiarity with UE4’s Static and Skeletal Mesh System.
  2. Familiarity with UE4’s Material System for Photo-realistic Skin / Hair / Organics / Fabrics / Hard surfaces
  3. Understanding of Rendering Optimization such as Level of Detail, Instanced Meshes, and Occlusion.
  4. Dissection of existing 3D model assets for use as parts (true 3D Kit Bashing)
  5. Testing Parts for proper attachment with Animation and MorphTargets.[/COLOR]

If you want to know more about this Methodology, Join the Fight!

Frankie ‘TechLord’ Taylor
HeadlessStudios.com

1 Like