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ExORION Survivor: Alien Invasion | Kaiju Survival Terror

ExORION Survivor

Genre:
Alien Invasion | Kaiju Open-World Survival Terror
Pre-Apocalypse

Theme:
Modern, Sci-Fi

Art Styles:
Stylized Photo-realism

Perspectives:
True First Person (Primary) | Multi-Third Person (Secondary)

Combat:
PvP/PvE

Description:
ExORION Survivor is an survival terror that
combines science fantasy and horror elements
with waves of intense Action Combat,
set in a modern world.
Protect and provide for yourself, your family,
and a small group of Survivors in a world
under attack by Alien Invaders.

Can you survive the Battle between ExORION Super Soldiers and Alien Invaders?

Inspiration:
Based on Interactive Fiction Short: DRifters
& Contest Winning Short Story
Stephen King’s The MIST
War of the Worlds (2005)
CLOVERFIELD, GODZILLA
Left 4 Dead
Earth Defense Force
Kyoei Toshi

Highlights:
Open World Map
Various Alien Enemies Land-Air-Sea Hordes & Titans & Stalkers
Poly-Symmetrical Gameplay:
Play as Survivor - Open World Survivor Mechanics
Play as ExORION Soldier - Coop Military Campaign
Play as Alien Invader - Stalk/Hunters of Survivors
Play as Alien Kaiju - A destruction game for Kaiju (Arena Destruction)
Kaiju vs Kaiju Combat Fighter
Play as Kaiju Parasite Horde Commander / Breeder (Viral Mechanic) Infect Survivors/Make Host

Features:
Proc Gen Landscape & Cityscapes
Proc Gen Monsters
Dense Customization: Character/Weapons/Armor/Shelters
Wave-based Alien Attacks|Cool Down Timezones
Tournament Modes
Scavenger Modes

Target Audience for Game:

  • RPG players that enjoy Character Customization, building the perfect array of Skills, Armor, & Weapons.
  • FPS players that enjoy a Solid FPS experience with weapon customization and unique set of skills…
  • Co-op Players that enjoy working with Teammates to battle/overcome obstacles.

Development Time-line

1.5 year

Who we’re looking for listed by urgency

  1. 3D Character & Creature “Kitbash” Artist familiar with Modular Workflow + Modify Existing Assets.
  • Organic KitBash:
  • Creature Designer, Base Body and Parts Modelling
  • Modular Player Character Armor & Clothing Pieces
  • Mechanical KitBash:
  • Modular Weapons Designer/Modelling
  • Modular Vehicles Designer, Modelling
  • Architectural KitBash:
  • Modular Architecture Pieces
  • Furniture Props Parts
  1. 3D Creature Animators

  2. Special FX Technical Artist (versed w/ UE4 Materials and Particle Systems): Materials, Shaders, Particle System Niagra, Post Processing

  3. UnrealEngine Sound FX/Engineering

  4. UnrealEngine Cinematics (Sequencer Animator and Composition)

  5. 3D/Audio Diegetic UI Design: Indicators/Activators

  6. Blueprints Game Systems Programmer familiar with BP Networking/Replication.

Requirements:

  1. Experience with Developing in UnrealEngine 4.
  2. Can work with Existing Resources/Asset Packs.
  3. Can work with Internet Imagery [SUP]We have No Concept Artist[/SUP]
  4. Can work with in-house Custom Tools.
  5. Can work with Google Slide Documents
  6. Positive Attitude.
  7. Can attend Online Team Meeting at least once a month

Contact Us:

Soldier’s Perspective

Alien T e r r o r

Kaiju Terror

Theatrical Suspense

Research & Development

Game Mechanics

Player True First Person Camera System [Multi-perspective] (V8 Super Cam)

Combat AI

Projectile System

Jet-propulsion System

UI Design

Customize w/ Full 6DOF

Character Customization
HyperBasher

Parts Attachment for Armor and Hard Surface Utilities

MorphTarget Support

Connector Attachment

Character Symmetry
https://youtube.com/watch?v=pS00XpkKQmwProcedural Operations

Daz3D Genesis Character for Character Customization

**Weapon Customization
**HyperBasher]

Full 6 Degree Camera Control during Customization, Inventory, Crafting Game Screens.

Prototype Weapon Assembly based on using a chassis in which parts are attached internally/externally.

Creature Customization
HyperBasher

Kaiju Construction

Kaiju Weapon

Proc Creature Concept

Creature Symmetry

Transformorph Skeletal Mesh Customization

Level Customization
HyperBasher

Collab Level Editing

Convert Meshes to Parts

Procedural Level Generation (Dungeon Architect)

Procedural Actors

Online Subsystem

WordPress Online Services API via HTTP

Online Store / In-App Purchases

**TEAM HEADLESS **
HeadlessStudios.com
Engine: UnrealEngine 4.25.4
Platforms: PC, Others Pending

TECHLORD (@HeadlessStudios.com)
Frankie Taylor: Game Development Lead, Admin Support, Recruiter, Lead Blueprints Engineer, Game Designer, Investor, Founder
ExORION: Blueprints Systems Replication Engineering – LobbySystem, EquipSystem, AgentSystem, AI Design and Programming, Construction/Customization Systems: {Creatures, Character Armor, Weapons, Vehicles, Campaign} Power Suit System, Skill Trees system, Cinematic Dialogue System, Website Interface, Steam Interface, In-app API Integration.

I Love computer games of all genres but, tend to gravitate towards Action FPS, RPGs, and Horror Games. I desire to add more Player creation/expression in my game designs and focus on in-game multi-users Construction and Editing Applications. I choose UE4 to build my dream game project Dragon’$ Gold.

TechLord’s Previous Work

  1. Multi-user Construction System
  2. Multi-Camera Perspective System
  3. Creature Collage Construct System
  4. Visual File System (UMG)
  5. Dimensional Teleportal System
  6. Eye Tracking System

**The Story of ExORION (In a Nutshell) is a First/Third -Person Shooter set in Open World](Video game - Wikipedia). ExORION revolves around a Elite Special Forces Squad (upto 4 player Co-op) wearing technologically advanced suits of “Nano Synthetic Biology Booster Armor”, that enables enhanced physical strength, speed, agility, defense, cloaking, and crafting abilities.

The Squad faces off against …**

  • **The ORIONS, Man-made Monstrosities created from the use of an unknown technology extracted from the crash site of a downed Alien Craft; **
  • **and a sophisticated Techno Theft-Ring , known as ‘NEUR0’, hell-bent on acquiring the technology for themselves. **

Mankind is unaware that their actions to destroy the Alien Craft, acquire, and use the alien technology, initiated the beginning of an Alien Invasion…the human extinction event.

Powers

****Powers are SynBio Armor Abilities that are manually activated on-demand. Activation of Powers consumes the SynBio Armor energy and other resources which auto-recharge over a duration of time. In Survivor Mode the energy/resources do not auto-recharge and must be replenished by resource gathering. Only one Power can be used at a time. The Player can set the Burst-time of activation (auto deactivation) or manually deactivate on-demand [tap input again to stop] or by activating another Power. **

Power List:**

  1. ****Camouflage (Color Shifting [Chameleon-isque] and Sound Cancelation) ****
  2. Super Strength applied to Push/Pull of Obstacles (based on Size/Weight)
  3. Dashing (Rapid Tap Activation)
  4. Slow Mo (Hyper motion)
  5. Reactive Skin Shield
  6. Wall Climbing
  7. Lidar Lock - Lock on multiple enemies in a radius ( Automatic Aim at Enemy on based some priority, Manual Weapon Selection/Fire…Loop )

Talent Required:

  • Character/Creature Modelers/Animators
    Familiar with Modular Design. Capable of working with existing 3D assets (Marketplace) and concept Art retrieved from the Internet.
  • Concept Artists
  • VFX Artist
    Familiar with UE4’s Material, Particles, Post-Processing Systems
  • Gameplay Blueprints Scripters
    Familiar with UE4 Network Replication
  • UI/UX Artist/Animator/Designer
    Capable of working with UMG 2D, 2.5D, and 3D GUI Assets. Has an understand of Diegetic User Interface Design.
  • Level Designers
    Use Dungeon Architect in their workflow. Capable of working with existing 3D assets and concept Art retrieved from the Internet.
  • Sound FX Engineers
  • Story/Dialogue Writers
  • TBD

Oh wow! This looks amazing! Would love to be a part of it if you guys need any help with voice acting. Here’s a little about what I can do.

Skillset(s): Voice Acting

  • 3+ years experience
  • Trained by BAFTA member
  • Has worked on several video games, animations, commercials and promos.
  • Has worked with major book publishing industries like Candlewick Press, HarperCollins, Macmillan Kids
  • Fulltime YouTuber

Demo Reel:
https://soundcloud.com/user-68530745…demo-reel-2018

YouTube Channel:
https://www.youtube.com/MiscatSquad

Contact:
E-mail: [EMAIL=“katyaszew@gmail.com”]katyaszew@gmail.com
Discord: MiscatSquad#1008

Additional Information:

  • Produces weekly gaming videos on YouTube
  • Available 9-5 EST on weekdays
  • Actively looking for work for hire or for free
  • Cannot travel (unless it’s in NJ/NYC)

@KatyaStec,

We appreciate your kind words. Your Voice Work is Incredible. In fact, we’re seeking a Female Voice Actor to announce Power Activation, Weapon Selection, Target Locks, Warnings and other Status Changes to the Player similar to this and this. but, with a greater range announcements to support a minimal GUI design philosophy. It’s our version of HALO’s Master Chiefs Cortana, with no body. LOL. Please stop by our **Live Game Dev Discussion **to meet the team whenever convenient.

Look forward to working you.

Sincerely,

Frankie ‘TechLord’ Taylor
HeadlessStudios.com

We’re seeking 3D Artist to create Photorealistic Military, Modern, Futuristic, Alien **Parts **for Armor, Clothing, Accessories, Ornaments, Accents, Body Parts for our Character and Creatures Customization System.

The 3D Artist will be with working with Animated DAZ3D Bipedal Skeletal Meshes w/ Target Morphs and Multi-Pedal Creature Skeletal Meshes imported into UnrealEngine. These Skeletal Meshes are used as the Basebody in which Parts & Pieces are attached at run-time with in-game algorithms and tools leveraging UE4 Networking and Rendering capabilities.

Our Clothing System (GLAMOUR) Inspired by Marvelous Designer (MD) uses UE4’s new Clothing Tool and sets of Cloth ‘geometry pieces’ in the shape of garment patterns authored in Blender (or other 3D Tool that exports to FBX) for attached to the base body.

Rigging and Animation is not required, but familiarity with UE4’s Animation System is strongly desired. Familiarity with UE4 Material System for Photo-realistic Skin / Hair / Organics / Fabrics / Hard surfaces (Armor) is strongly desired. Dissection of Existing 3D model assets for use as parts may be required.Testing Parts for proper attachment with Animation and MorphTargets will be a mandatory.

If you want to know more about this Methodology, Lets discuss live. Thanks for your time.

Frankie ‘TechLord’ Taylor
HeadlessStudios.com

We’re seeking UI/UX Artist/Animator/Designer familiar with Diegetic User Interface Design to assist in the development of a Simulated Augmented Reality User Interface. The UI will feature a mix of UMG 2D, 2.5D, and 3D Assets. We’re open to ideas and experimentation.

Interested Parties, Lets chat live. Thanks for your time.

Frankie ‘TechLord’ Taylor
HeadlessStudios.com

We’re seeking 3D Character Artist to create Photorealistic Military, Modern, Futuristic, Alien **Parts **for Armor, Clothing, Accessories, Ornaments, Accents, Body Parts for our Character and Creatures Customization System.

The 3D Artist will be with working with Animated Skeletal Meshes w/ Target Morphs and Multi-Pedal Creature Skeletal Meshes imported into UnrealEngine. These Skeletal Meshes are used as the Basebody in which Parts & Pieces are attached at run-time with in-game algorithms. Our Clothing System (GLAMOUR) Inspired by Marvelous Designer (MD) uses sets of Cloth ‘geometry pieces’ in the shape of garment patterns attached to the base body to form clothing.

Requirements:

  1. Rigging
  2. [COLOR=#0099ff]Familiarity with UE4’s Animation System[/COLOR]
  3. [COLOR=#0099ff]Familiarity with UE4 Material System for Photo-realistic Skin / Hair / Organics / Fabrics / Hard surfaces[/COLOR]
  4. [COLOR=#0099ff]Dissection of existing 3D model assets for use as parts[/COLOR]
  5. [COLOR=#0099ff]Testing Parts for proper attachment with Animation and MorphTargets.[/COLOR]

If you want to know more about this Methodology, Join the Fight!

Frankie ‘TechLord’ Taylor
HeadlessStudios.com

Looks interesting; best of luck to you on this project!

We’re seeking 3D Character Artist to create Photorealistic Military, Modern, Futuristic, Alien **Parts **for Armor, Clothing, Accessories, Ornaments, Accents, Body Parts for our Character Customization System.

The 3D Artist will be with working with Animated Skeletal Meshes w/ Target Morphs and Multi-Pedal Creature Skeletal Meshes imported into UnrealEngine. These Skeletal Meshes are used as the Basebody in which Parts & Pieces are attached at run-time with in-game algorithms. Our Clothing System (GLAMOUR) Inspired by Marvelous Designer (MD) uses sets of Cloth ‘geometry pieces’ in the shape of garment patterns attached to the base body to form clothing.

Requirements:

  1. Rigging
  2. [COLOR=#0099ff]Familiarity with UE4’s Animation System[/COLOR]
  3. [COLOR=#0099ff]Familiarity with UE4 Material System for Photo-realistic Skin / Hair / Organics / Fabrics / Hard surfaces[/COLOR]
  4. [COLOR=#0099ff]Dissection of existing 3D model assets for use as parts[/COLOR]
  5. [COLOR=#0099ff]Testing Parts for proper attachment with Animation and MorphTargets.[/COLOR]

If you want to know more about this Methodology, Join the Fight!

Frankie ‘TechLord’ Taylor
HeadlessStudios.com

Interesting.

Do you have a playblast of a work in progress video?
Being royalty based what is the expected development cycle time frame?

Do you need any help with blueprints. I am decent with BP and can program ai with behavior trees. And many systems like an do system, health, hunger, thirst, etc;

@FrankieV

Thank you for your interests. I also want to thank you for the amazing DAZ3D YouTube tutorials. We intend to use DAZ3D in our Character development.

At present there are no demo videos published as we’re developing in a closed environment. We can work to setup a private screening, lets discuss here.

Our estimated development cycle timeframe is 1.5 years. We’re Two months into it.

NEW! Online Application Form: https://goo.gl/forms/nvIYpTJm3lPjHQYi1

APPLY NOW!

looks awesome. Great concept, and youve got a team that can get the ball rolling faster. A natural environment isnt always great for sci fi. I would look at some other scifi games environments, and try to do some alien like vegetation, and skies. Ive been burned out on sci fi games for the moment. Not my cup of tea, but support your endeavor. Add some vehicles, land mines, and an alien environment and i’ll pick up the game to play.