Revisiting the monetization again. We initially wanted to monetize our Alien Invasion | Kaiju Survival Terror with Lootboxes. We acknowledge that Lootboxes in the popular format would be met with great hostility. Players dont like them, Politicians dont like them, even some Game Developers dont like them.
So, after reviewing many different ways to monetize our game we elected to use more than one monetization strategy. Its my belief that multiple strategies are needed to generate any sort of decent revenue with all the competition.
We’re firstly going with the traditional per unit Sales model with Initial price point =< $20 incorporating an Affiliate Program to boost marketing and sales simultaneously. This is our primary monetization model with all others being 100% optional with 0 impact on game play ( No Pay 2 Win )…
To support In App Purchases for upgrades to customize cosmetic aspects of modular Characters, Creatures, Armor, Weapons, Vehicles, Structures and Props were developing the HyperBasher Construction System. The HyperBasher is the core of our game. In fact, we’re developing it firstly, building game mechanics around it. Think of it as an Advanced Spore Creature Creator used for in-game assembly and customization.
For Customized Entities, we’re also offering 3D Digital Download & 3D Prints.The goal is to extend the game beyond itself and boost marketing. Digital Downloads can be used in other game dev, media, etc. 3D Prints can be collected and used in table top gaming.
We had planned to use a Dynamic Billboards, Posters, Decals, Book/Magazine Covers to manage graphic arts content in the game in the beginning. We’re now planning to expand on the system to generate Advertisement revenue or participate in an advertising coop.
Lastly we’re offering Cash-driven Scavenger / Treasure Hunt (Loot Box Hunt) & Skilled-based PvE / PvP Tournaments Game Modes. These are legacy monetization models I had planned for my first UE4 Game Dragons Gold (cancelled). All Monetization will be supported via custom Online Subsystem WoOSAH WordPress Online Services API via HTTP (WoOSAH).
To LootBox OR No LootBox, that is the question?