Hi @BigBadWolf,
I admire your enthusiasm and entrepreneurial aspirations. Reminds me of myself in the early UE days. I’ve been recruiting for my Royalty Game Project for 3+ years, with little interest. During this time, i’ve been learning UE Blueprints to design network replicated procedural generation subsystems and acquiring Marketplace Assets to develop my game solo.
Now that I think I’m ready to put it all together, I realized my game concept is just too ambitious and i need to scale down significantly. I was warned about this ‘over ambitiousness’ many years ago, but I did not listen. I did learn a lot in the process but have lost my desire to create and overly ambitious game.
Although UE makes it a little easier to dive into game dev, it still takes a lot of work to game dev. I would highly recommend joining an existing team working on a similar project or scale yours down and get started on it solo.